Table of Contents

Struct TriMaterial

Namespace
RichHudFramework.UI.Rendering
Assembly
RichHudClient.dll

Defines the visual properties (texture, color, and UV mapping) for rendering a single triangle billboard.

public struct TriMaterial

Fields

Default

public static readonly TriMaterial Default

Field Value

TriMaterial

bbColor

The color tint applied to the triangle vertices. Expected format is Normalized Linear RGB.

public Vector4 bbColor

Field Value

Vector4

texCoords

The normalized texture coordinates (UVs) corresponding to the triangle's three vertices.

public Triangle texCoords

Field Value

Triangle

textureID

The unique identifier of the texture to be applied.

public MyStringId textureID

Field Value

MyStringId