Table of Contents

Struct Triangle

Namespace
RichHudFramework.UI.Rendering
Assembly
RichHudClient.dll

Represents a 2D triangle defined by three points. Used primarily for texture coordinate (UV) mapping or screen-space geometry.

public struct Triangle

Constructors

Triangle(Vector2, Vector2, Vector2)

public Triangle(Vector2 Point0, Vector2 Point1, Vector2 Point2)

Parameters

Point0 Vector2
Point1 Vector2
Point2 Vector2

Fields

Point0

public Vector2 Point0

Field Value

Vector2

Point1

public Vector2 Point1

Field Value

Vector2

Point2

public Vector2 Point2

Field Value

Vector2