Table of Contents

Struct BoundedQuadMaterial

Namespace
RichHudFramework.UI.Rendering
Assembly
RichHudClient.dll

Defines the visual properties for rendering a quad where the texture coordinates are axis-aligned and defined by a bounding box (Min/Max). This is optimized for standard sprites or full textures without distortion.

public struct BoundedQuadMaterial

Fields

Default

public static readonly BoundedQuadMaterial Default

Field Value

BoundedQuadMaterial

bbColor

The color tint applied to the quad. Expected format is Normalized Linear RGB.

public Vector4 bbColor

Field Value

Vector4

texBounds

Defines the region of the texture to be used (UV Min/Max). Determines the scale and aspect ratio of the texture as rendered.

public BoundingBox2 texBounds

Field Value

BoundingBox2

textureID

The unique identifier of the texture to be applied.

public MyStringId textureID

Field Value

MyStringId